YUZU version: EA 3631 TOTK version: 1. When yuzu starts trying to clean memory up, it always has the chance of crashing (it has been known to. Didn't notice any real performance improvement. 119. Code; Issues 1. Let’s jump right in!mesa/main: simplify implementation of _mesa_is_format_astc_2d. Is there an existing issue for this? I have searched the existing issues Affected Build (s) EA 3814 Description of Issue Red Dead Redemption crashes upon startup. Reset Yuzu settings in Configure -> "Reset All Settings" button. Most of the time the game runs at a steady 30 fps for me, except for the depths, but that's a common occurrence even for more powerful machines. We have plans to integrate the improved ASTC specific RGBM. The latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the. VRAM and gloom issues are fixed on the latest Mainline and Early Access releases, ASTC Recompression (Graphics > Advanced) should enabled on GPUs with 4GB of VRAM or less. As long as you don’t need the extra VRAM, this method allows to keep the texture in the fastest location (VRAM) without reducing its quality. This works for any block size and partition count, which “solves” that problem. Enable ASTC texture recompression . Asynchronous Presentation4. 8x2 DDR4. In order for us to provide better support, we need to see the log generated by yuzu. Much larger shader cache than on Yuzu, including the shaders from the area where I loaded the savegame (same location and save file as tested in Yuzu). Hello, in this video we will be trying the new function of the Yuzu 3414, the "Decode ASTC Textures asynchronous" promises and fulfills with improvements in. Reply reply. YUZU 模拟器完美. This video is about the best settings in tears of the kingdom Yuzu to get 4k60FPS stable gameplay on newer hardware and most old hardware should be able to g. Notifications Fork 2. I’ve spent some time looking at various texture compression formats and libraries (the ones meant for GPUs, i. Copilot. ETC2: Supported by all devices that support OpenGL ES 3. Graphics Accuracy Level: Normal Anistropic Filtering:Default ASTC Recompression Method: BC3 Enable asynchronous presentation: uncheckedYuzu updated itself and crashes went back to as bad as playing on day one. Hey guys, I'm trying to get at least 25 fps here on Zelda TOTK, but my laptop won't go above 20 fps with this specs : AMD Ryzen 5600H. We would like to show you a description here but the site won’t allow us. I'm using v3609 Early Access. r/emulation •. 4gb usage. 3. I tried setting it to bc3 and all it did was make the ability icons look badly compressed. Yeah you don’t really need to worry about temps unless they are greater than 80 when not even under a load. 2 Graphics: Vulkan Use disk pipeline cache: yes Use asynch Gpu emulation: yes Accelerate ASTC texture decoding: yes Exclusive full screen 16:9 1x (720/1080p) Bilinear SMAA Advanced graphics: Accuracy: normal Huge ASTC textures in this game is apparently what causes lots of performance dips, said Yuzu devs For a user having less than 8GB of VRAM, they said to try the option From what I read, using ASTC recompression B1, divides by 4 the usage of VRAM, B2 by eight (but heck it’s ugly) Might be worth a quick try ;) Here is how it looks in Yuzu: Weirdly, the effects of gloom also trigger based on the glitched appearance and not where the puddle should be. I have an HONOR MAGIC 5 PRO, snapdragon 8 gen 2, 12 Gb Ram, Adreno 740 GPU. – Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection – Dolphin: add vertex rounding feature – libretro_mednafen_psx_hw : add overclock feature – mednafen standalone controller autoconfiguration & features – mesen controller autoconfigurationTOTK low performance. The Nintendo Switch itself supports decompressing these textures natively, but not our desktop graphics cards, which need to put in extra work to render them. I think the current value is close to 85 or 90% of total VRAM. I tried reducing Resolution to 0. 此选项可降低显存消耗4到6g显存的用户建议Medium Quality4g以下请使用Low Quality如果还是不行,请调低渲. Accelerate ASTC texture decoding: ON NVDEC Emulation: GPU Video Decoding Fullscreen Mode: Exclusive Fullscreen Aspect Ratio: (16:9) Resolution: 1X Window Adapting Filter: Bicubic Anti-Aliasing Method: None ADVANCED GRAPHICS. 4. 27bpp, 'medium' quality), the difference is night. 08-06-2022, 12:01 AM. It gets really unplayable when I have to constantly switch weapons. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. 2 CPU settings: Unsafe Graphics: Vulkan Use disk pipeline cache ( ) Use Asynchronous GPU emulation ( ) Accelerate ASTC texture decoding ( ) Everything else default except full screen is exclusive and filter is fsr Advanced Graphics: accuracy level: normal astc recompression: bc3Yuzu Advanced Graphics: Accuracy Level : Normal (high is a large fps loss, and only used for troubleshooting graphical bugs) ASTC recompression : Uncompressed (Best Quality) (Use BC3 or BC1 on GPU's with very low VRAM (4GB-8GB BC3, 2GB or lower BC1), can help you at the expense of texture quality)-Accelerate ASTC Texture decoding-ASTC Recompression Set on BC3-Force maximum clocks-Decode ASTC textures Asynchronously (Hack)-Enable Reactive Flushing-Use Async Shader building (Hack)-Use fast GPU Time (Hack)-Use Vulkan Pipeline Cache-Anisotropic Filtering set to auto and x16. I can't change ASTC Recompression to BC1 since it will delay around 3 seconds when changing ability. This means these textures can. With this fix you should get the same results as in older Unity version such as 2018. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". yuzu: refactor shortcut code. Unity have kindly let us use it as a case study for this blog. Anti-Aliasing Method None. Yuzu's early access 3601 introduces a new setting to recompress ASTC textures, supporting BC1 and BC3 formats. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. 32GB DR4-2666 RAM. Graphics→ASTC recompression→BC1 (Low quality) one more thing to do is Increase Windows page file size to 10GB+ (Google it if you dont know how) will help you specifically if Windows is installed on SSD. Set game speed to 200%. here are the logs: [ 0. ASTC decoding on GPU. 0. 5. Gloom ground texture looks bugged on me, using Yuzu EA 3583. 8. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. Enable ASTC in. The other day I finally decided to set up a cloud save between my steam deck Yuzu and PC which seemingly was working fine being able to properly keep…The Yuzu Discord said that 30 fps + dynamic fps + CTRL+U to toggle the framerate was the better option, but I kept running into issues in the Shrines: one shrine had me falling through the floor, the other would lose its music and sound effects one minute in. The bit rate choice is independent of the color format choice. This leaves M prone to quantization during. 2k; Pull requests 43; Actions; Projects 0; Wiki; Security; Insights. Yuzu often uses vulkan functions in non-standard ways that haven't been tested, exposing bugs in mesa and the vulkan driver. Ever use a mod that works on yuzu but not ryujinx it’s because yuzu doesn’t emulate memory like the switch yet they. Leave anisotropic filter on default to avoid graphic issues. Stuttering in ToTK. DXT tools might run 2-10x faster. And almost instant crash when entering the depths. Manage code changes. I have grown Yuzu from seeds. Next, right-click on the game tile in the main menu and go to properties. . Something has definitely been a step backwards. And even on integrated GPUs like this, the compute fallback is faster than just the CPU. bigulises97 • 14 days ago. Plus on my 7700X/3080 I get consistent 60 FPS at 4K native. Yuzu also hopes to add an option to use BC7 in the future to provide a higher quality experience. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type of textures, including The Legend of Zelda: Tears of the Kingdom, on GPUs with extremely low VRAM. 0. com"latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type of textures, including The Legend of Zelda: Tears of the Kingdom, on GPUs with extremely low VRAM. This setting can be found in the yuzu Configuration "General" tab. 2 #1 - 60fps Static #2 - DynamicFPSv1. The Legend of Zelda: Tears of the Kingdom runs at 4K 60FPS on both Yuzu and Ryujinx emulators. I've seen some people with lower specifications getting much better performance so I don't know if there is something wrong with my yuzu config. 1 graphics drover code has added support for software-based decoding of Adaptive Scalable Texture Compression (ASTC) textures via compute shaders. 65K subscribers in the yuzu community. Click on take me there against the ‘Use advanced 3D image setting option. I have low VRAM (2 gb only) but if I'm not mistaken ASTC recompression with BC1 should make that okCompressão de textura escalável adaptável (ASTC), está sendo implementado pelo yuzu, a novidade chega em breve nas builds early access, assista o vídeo para. Win10 Pro build 19045. Do you use the ASTC RECOMPRESSION? I have a 4gb rx580 and I also have that freeze, I realized when switch the astc recompression bc3 to uncompressed the freezes gone but now the game crashes frequently especially in the depths. Open the Nvidia control panel. Enabling ASTC texture decoding in Yuzu emulator is causing crashes on Pascal cards. 9. 1. [Android] NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS - Boss Fight health bar issue. This is a memory mode for a Switch with 6GB of DRAM. Example file here I recognize . (I also have a 4gb gpu), but ASTC recompression set to bc3 (available in yuzu ea) fixed this for me. ago. 0. 0 is now available for download! This release brings an optional dark color scheme for the menu system, scraping and viewing of PDF game manuals, aspect ratio settings for the miximage generator, improved system sorting support, and more! es-de. 2. Join. Code optimizations in several areas of the compute shader-based decoder improved Vulkan ASTC decoding performance by up to 60%, but it made OpenGL on NVIDIA 15 times faster, making it now slightly faster than Vulkan at decoding ASTC textures. OhHaiMarc • 3 mo. BC3 is 6GBish, BC1 for 4GB or less or steam deck. 054451] Input input_commondriversudp_client. ASTC Recompression - BC3 Enable asynchronous presentation - turned on Force maximum clocks - personal choice, but if this is a laptop, turned off for battery and thermals Decode ASTC textures asynchronously - TURNED OFF TO PREVENT CRASHES AND GLITCHY VISUALS! Doesn't happen for everyone, but since I have the same GPU, I can. CPU. If the texture does not exist, it is added to the hashmap and the file is created but first it is loaded. Enable asynchronous presentation disabled. The Nintendo Switch is capable of decoding these textures natively in hardware, but it’s a feature. Hopefully it helps counter the. It should always remain enabled to get the best performance. lBlaze42. ago are you talking about ASTC compression or async ASTC decoding? because those are seperate settings. 🤦🏼♂️ I’m sorry would you still recommend using the ASTC Recompression?Totk freezes when using menus. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) for some context, I had my game on a disc drive with the letter "F" I then renamed this hard drive to "D", moved the files to an nvme I just bought and called the nvme "F" and then when I tried to run tears of the kingdom, yuzu crashes. If you have a really powerful pc ryujinx has much better frame pacing apparently. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. From what I read, using ASTC recompression B1, divides by 4 the usage of VRAM, B2 by eight (but heck it’s ugly) Might be worth a quick try ;)Going out of the inventory screen, the game freezes for several seconds. Clearing the shader cache does not resolve this issue. ASTC: Recent format designed to supersede prior formats. ASTC (Adaptable Scalable Texture Compression) is an exceptionally efficient compression technology, which allows encoding of a wide variety of texture formats at bit-rates of 8 bits per pixel to below 1 bit per pixel. By using ASTC recompression: BC1 (Low quality) ToTK should use way less VRAM (+- 2GB), so we can try to reduce the using of page file by extending VRAM size to 2GB. 393597] Input <Info> input_commondriversudp_client. Reply Jani1157. Set anisotropic filtering to 16. . I tried both automatic and low profile settings, as well as high performance settings. Force maximum clocks enabled. Yuzu seems to utilize a relatively equal amount of CPU and GPU, averaging a 65%-75% each. Just an update, but for me the gloom bug is fixed after i switched off asynchronous shader building option on. Resetting Yuzu Settings Detailed Setup Mods Download Quick Setup ; Recommended Game Version: 1. Hmmm make sure you're using the latest update of yuzu available to you, also since you have a 1060 you might wnat to use ASTC recompression to BC3 in the advanced settings. I reccomend BC1 as it is lower quality and quicker. Anti-Aliasing Method None. 4. The default Uncompressed setting uses the old RGBA8 method, which preserves the original image quality, but also consumes the most VRAM. . [2] 개발 시작 후 몇 달 동안은 비공개적으로 천천히 개발되다가 2017년 말에 닌텐도 스위치의 리버스 엔지니어링과 홈브루 개발이. As the yuzu report of February states, the 'CPU ASTC' removes stuttering, but add graphical glitches, 'GPU Async. RGBM has historically proven a challenge to compress well with ASTC, as the characteristics of RGBM data break a number of assumptions that the compressor makes about how texture data behaves. and AMD. Update the switch firmware. Fullscreen Mode Exclusive Fullscreen. with ASTC recompression set to Low and all mods disabled. ここのところ更新頻度がかなりすごい事になっている感じのSwitchエミュ yuzuにASTC再圧縮オプションが追加されました。. txt. Gameplay test of Astral Chain on Steam Deck with Yuzu Early Access 2922 switch emulator for PC emulation[Graphics]Vulkan1x NativeGPU NormalAccelerate ASTC. This includes nearly all active Android mobile devices. consoles don't use astc. Overall it still unstable when ran into that scenario. I don't stutter but I do get some ground textures glitching. Graphics Accuracy Level: Normal Anistropic Filtering: Default ASTC Recompression Method: BC3 (Medium quality) Yuzu updated itself and crashes went back to as bad as playing on day one. 7. Hopefully, this works for you as I had this issue. txt. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". 0 (WIP) TIA. - Accuracy Level : Normal- Anistropic Filtering : Default**- ASTC Recompression Method : Uncompressed (Important!) (BC1 can increase fps, but delay 2-3 seconds when changing ability or weapon)**- Async Presentation : Enabled (Optional, no significant difference) Preview : Resolution 1,5x. Graphics tab settings: Accuracy Level: High ASTC recompression: Uncompressed (best quality)latest version of yuzu (not early access) game version 1. 2gb vRAM bros. According to Bunnei, Tears of the Kingdom is VRAM hungry because it "heavily uses a compressed image format, ASTC, that is expensive to emulate on desktop GPUs. Anti-Aliasing Method None. The bit rate choice. I just replace a Nuc 11 Enthusiast (RTX 2060m) with a Nuc 12 Enthusiast (Arc a770m) and experienced crash in TOTK (last drivers from the 15th august). Instant dev environments. When people in the old sub recommending to clear any shader cache, it almost always because of the stutters or crashes in TOTK. Codespaces. you can reduce some of the requirements (i. DXT tools might run 2-10x faster. 2023/05/25 リリース情報 yuzu, Switch. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". Same here, (rtx3060, i7-12700KF) playing on yuzu 1504 (2023-07-23) and the issue persists, a lot of flickering from the headlamp and headlamp+, equipping and unequipping doesn't seem to affect the issue, light visible from. cesarnox. I believe it needs to be set to "Uncompressed (best quality)" but I am not sure i do not have yuzu in front of me atm. ASTC Recompression BC1 & BC3 Clearing Shader cache Absolutely nothing works!. Launch TOTK. 닌텐도 스위치와 닌텐도 3DS 사이의 유사성으로 말미암아 yuzu는 Citra의 포크로 개발되고 있다. 3. Disabling the update makes it work fine, I'm also just curious on what could be making this happen. Enabling it will also override the setting. The first one provides lower quality textures, allowing saving more than eight. Ryujinx seems to rely more on the CPU, strangling my. yuzu’s approach is to let VRAM use increase and reduce it with a clean up once it passes a certain threshold. F. On yuzu the game has constant drops and many graphic problems and also on Ryujinx the game runs terribly at 30fps with half a second of input lag which in a platform like this makes it unplayable. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. Graphics tab settings: Accuracy Level: Normal. alguem455 • 13 days ago. Basically nearly every time the game blurs out the screen, this happens. Bsod's video said 50-600% boost depending on the game, now I didn't expect full performance but I thought it would at least get 50% boost not like 10%. Yuzu EA 3621 or 3678, i recommend trying it both and see whats best My Installed Mods + Xbox or PS controller layout with blackscreen fix Yuzu Guide and Settings. No, yuzu will use the integrated ASTC decoder whenever possible. • 5 mo. 0 Beta (2023-10-01) Pre-release. . All reactions. There are 2 workarounds for this. NoBigDeal La. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. It still stutters a bit but it’s significantly better. I would recommend playing with ASTC Recompression enabled, since your GPU only has 4GB of VRAM. Advertisement Coins. 2 no mods general: multicore cpu emulation. Security. I remember 1650 only has 4GB VRAM, you'd better set ASTC recompression level to BC1. EDIT: Thanks to u/krautnelson I now know under what conditions this glitch occurs. cpp:UDPClient:139: Udp. Install the 120 FPS mod available here. VRAM and gloom issues are fixed on the latest Mainline and Early Access releases, ASTC Recompression (Graphics > Advanced) should enabled on GPUs with 4GB of VRAM or less. Yuzu mods: 30fps static/Dynamic fps v1. 2 #1 - 60fps Static #2 - DynamicFPSv1. On my config I had the same result when I put the astc recompression on BC1 low quality 😉. • 2 yr. I would like to note that there is a feature currently only in early access, ASTC GPU decoding, which greatly reduces stuttering in Astral Chain. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. The old Switch-emulation-on-PC nemesis, now elevator to new heights: ASTC. 10. 8x2 DDR4. - Add ASTC recompression and tune garbage collection [#10398] - Adds a new setting to recompress ASTC textures, currently supporting BC1 and BC3 formats (Found in Graphics > Advanced Graphics). 84 | Windows 10 64-bit,. Sorry. 6k; Star 29. Codespaces. #rendering #performance. On paper ASTC is actually a great compression format and provides the best quality:size ratio but as it's very rare that PC games really need to worry about their filesizes anymore it's been pretty much relegated to the mobile world. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) I'm using the totk mods collection setup guide i reset yuzu settings and caches before updating. Settings glossary Yuzu Support GoldenX86 April 24, 2023, 7:29pm 1 This is a simple list of most yuzu settings and their intention. Screenshots. I have "accelerate ASTC" and "decode ASTC textures asynchronously" off and ASTC recompression on BC3(medium quality) after that i haven't had crashes on the depths. From the log it seems to be some sort of memory allocation issue. This will eliminate some of the remaining entropy in the ASTC data, and save space while eliminating the recompression overhead. "Add a setting to transcode ASTC textures into uncompressed RGBA (default, matches previous behavior), BC1 (very low quality, causes issues in many games but saves 8x memory) or BC3 (medium quality, saves 4x memory). This is an inherent issue with yuzu. Sand Kingdom start fps on unsafe: 17-34. Idk, maybe it was a fluke and I should try again at some some point. Finally with 3601 the gloom bug and weapon switch delay is fixed! Make sure to select BC1 in astc recompression settings. /r/newyuzupiracy , 2023-06-12, 22:37:26. You must evaluate your particular needs, desires, and content. The antiquated Switch-emulation-on-PC archenemy, now elevated to new heights: ASTC. This is currently done using the CPU, but GPU acceleration is planned for the future. A new video shared by Alexwpi Game on YouTube. Premium Powerups Explore Gaming. Reproduction StepsBC1/BC3 compression on textures causes massive lag spikes - enabling 'Decode ASTC textures asynchronously' fixes the lag spikes, but corrupts the textures. 0. , and a lot more!Put on your surf belt and beginning playing some eurobeat, this will be a long ride. Update to EA3601, then go to Emulation > Configure > Graphics > Advanced > and set ASTC recompression to either BC1 or BC3. Настройки эмулятора yuzu для комфортной игры в Red Dead RedemptionCPU- Accuracy: AutoGraphics- API: Vulkan- Use disk pipeline cache: checked- Use asynchronous GPU emulation: checked- ASTC Decoding Method: GPU- NVDEC emulation: GPU Video Decoding- Resolution: 1X (720p/1080p)- Window Adapting Filter: Bilinear- Anti-Aliasing. I would like to note that there is a feature currently only in early access, ASTC GPU decoding, which greatly reduces stuttering in Astral Chain. You said you're on the latest drivers so not much you can do there. 0. 3 RAM: 16GB 3200MHZ. Visit the RetroBat's Wiki for more details on how to install and use RetroBat: Changelog V6. Plus hard crashes in both. It. It's settings>graphics>add app. ASTC can compress between one and four channels of data, including one non-correlated channel like RGB+A (correlated RGB, non-correlated alpha). VRAM. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. this worked for me ty. 1, but it crashed immediately with. Enable SMAA. 1 3 comments Add a Comment krautnelson • 3 mo. According to everything I've seen on the matter, ASTC recompression is designed for 4GB (BC3) and 2GB (BC1) cards. ago. It only happens when both: "Accelerate ASTC texture decoding" is turned ON. Can’t remember what it’s called as I’m blasted right now myself. e. Currently testing with astc hack, the texture bugs are still happening for me (Ryzen 3 3250u) Drop your configs if you got it running better with similar/lower specs. ASTC recompression: BC3 (Medium Quality) Enabled async presentation Disabled. Transferred save from Ryujinx. On Yuzu, I. 1. ) Here are my settings, perhaps there's another that'll help alleviate things more too, it's been a month or two since I set them up though so I don't quiiiite recall which exact ones target the door stutter. Fr, it improved my FPS by alot. I just replace a Nuc 11 Enthusiast (RTX 2060m) with a Nuc 12 Enthusiast (Arc a770m) and experienced crash in TOTK (last drivers from the 15th august). . Other game seems fine (10 minutes of MK8 and BotW without crash). You can load the game on Yuzu now and try to aim for high framerates Some settings/notes to be aware of and to try: [GENERAL YUZU SETTINGS TO DO] Graphics tab: API/API Settings = Vulkan; Graphics Settings/Use asynchronous GPU emulation = Graphics Settings/Accelerate ASTC texture decoding =Disable ASTC decoding: emulation > configure > graphics > Accelerate ASTC texture decoding. It's from PR 10398. 89 and 8 bits per texel (bpt). I tried setting it to bc3 and all it did was make the ability icons look badly compressed. ASTC Decoding Method: GPU NVDEC emulation: GPU Video DecodingResolution: 1X (720p/1080p)Window Adapting Filter: AMD FXX Super Res Anti-Aliasing Method: None. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ;MaxSnes commented on Aug 25. Accuracy Level: Normal ASTC recompression: BC3 (Medium Quality) Enable asynchronous presentation: OFF Don't expect a good experience in TotK with a 4GB card, use BC3 or BC1 recompression with it. TotK Playlist: Comparison: Comparison: Advanced Tab: Accuracy level: Normal ASTC Recompression: BC1 Enable Reactive Flushing Use asynchronous shader building Use Vulkan Pipeline Cache Anisotropic Filtering: 2x MODS: 1080p 60 FPS Black Screen Fix Amiibo Anisotropic Fix Combo - 60 FPS + Dynamic Fps v1. yuzu functions as a post-processing emulator that employs its own methodology to execute tasks. The bugfix above disables RGBM encoding for ASTC LDR compressed HDR cubemaps. Olympia, WA. I’d just start with vanilla install and see what you need to tweak from there. I'd advise waiting for that feature as it makes the game much more playable. I'm looking for fresh yuzu fruit. Manage code changes. you have. then enable "Use asynchronous shader building (Hack)" and (Not sure if it's necessary) change the "ASTC recompression" to "BC1 (Low Quality)" it solves any crashes related to low VRAM in. Code review. ' has. Nah with 8gb+ you don’t need to recompress textures and recompression can in fact impact performance a little since atm it uses the CPU to do so (it's a background task where ASTC is decoded as normal and then after to save memory it's swapped with BCn to save on memory, it uses extra threads to do so). I got Totk on yuzu when it first released and was up to date with patches and builds, but fell off as my pc was not up to snuff. Yuzu team working on a patch that should make TOTK playable on 4Gb VRAM or even less. Is there specific settings I am missing in Yuzu for Intel GPU ? 6. mesa: add format-helper for bptc. Copilot. TDP limited to 12W, any higher has diminish returns, GPU Clock limited to 1200 Manual mode and in Powertools I disable SMT w/ 4threads. I've been getting around 20-30 fps, sometimes under 20, only 60 on menus. (As you can guess, ASTC can do odd-ball block sizes like 6×5). Moreover I'm super impressed with the yuzu devs for making 60 fps doable on mid-range mobile hardware, even if it's too compromised to work at this very moment. The difficulty here is that the artist will need to take into account artefacts introduced by both compression schemes. Hey OP, set ASTC recompression to Uncompressed, having it on causes the stuttering (at least on my system. 0 coins. 54. BC1 compression reduce vram usage a lot and should boost fps on 1060. • Bit rate flexibility. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. テクステャの品質と引き換えにメモリを節約し、それに伴ってパフォーマンスがアップするという事. YUZU CONFIG Yuzu System tab settings: • Unsafe extended memory layout Disabled Yuzu CPU tab settings: • Accuracy: Unsafe “Everything is On” Yuzu Graphics tab settings: • API: Vulkan • Use disk pipeline cache Enabled • Use async GPU emulation Enabled • Accelerate ASTC texture decoding Enabled • 1x resolution (720p/1080p. I'd advise waiting for that feature as it makes the game much more playable. . The above fix to disable Accelerate ASTC texture decoding helps, but only reduces usage by a couple gigs. cpp:UDPClient:139: Udp Initialization started. The ASTC format supports RGBA and is suitable for power-of-2 aspect ratio dimensions. 0 Recommended Mods: . If you are using ASTC recompression (b1 or B3) you have to change this option for uncompressed Reply More posts you may like. AsrielDewitt commented on Oct 6. also try undocked if the visual drop doesn't bother you. Yuzu 1498 TOTK 1. Plus, as trowgundam says, Vulkan is a lot more manual work to get things right, OpenGL handles memory management on a driver level. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. 1. BC3 seems to work fine for 4GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. latest keys from my console generated with lockpick_rcm 1. yuzu-emu. It gets really unplayable when I have to constantly switch weapons. ASTC went the route of procedurally generated partition assignments using a 10 bit seed. So far getting 30fps in the open world and sky with slight stutters, Depths are a solid 30 and 20-25fps in towns. Open Yuzu and at the top left, click file>open yuzu folder, unzip/extract the contents of the Title & Prod Keys, then run the Mod Optimizer with your desired preset (s)! (Your Yuzu folder should now contain a load folder and keys folder as well as all settings configured) Setup your game directory. 63K subscribers in the yuzu community. try accuracy setting "Normal" it gives me an fps boost on my low specs. The problem they encountered was poor image quality when using ASTC to compress RGBM-encoded light maps when compared to ETC2+EAC at the same bit rate. ASTC recompression), but it's also gonna negatively affect quality. . You can find the option in Emulation > Configure… > Graphics > Advanced > Decode ASTC textures asynchronously (Hack). 65C is safe, but in my experience I. Recommended drivers to use with yuzu.